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The grain can be either generated by Photoshop’s noise functionality, but we’ll probably use a real film grain and/or dust texture for added realism, and the saturation and cross-processing will be done using adjustment layers. This is technically itThis is it! If you’ve followed the tutorial until now, you’ve emulated the look and feel of (one of the presets of) VSCO Cam. This will allow us to, by turning a few layers off, to always get back to the original image.Let’s get to it, shall we?Source imagesI’m using three images that I’ve grabbed from sxc.hu. But even better than Instagram is VSCO Cam.


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